29 fireplace_target.AddWetnessToFireplace( wetness_inc );
30 fireplace_target.SetExtinguishingState();
45 return super.Interrupt( action_data );
ref ActionTarget m_Target
void SetACData(Param units)
void MultiplyQuantityUsed(float coef)
override int Interrupt(ActionData action_data)
void CAContinuousQuantityExtinguish(float quantity_used_per_second, float time_to_repeat, float wetness_gain_multiplier)
private float m_WetnessGainMultiplier
override void CalcAndSetQuantity(ActionData action_data)
protected float m_QuantityUsedPerSecond
protected ref Param1< float > m_SpentUnits
protected float m_DefaultTimeToRepeat
protected float m_SpentQuantity
proto native CGame GetGame()