DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionDisinfectSelf.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
6 }
7};
8
10{
11 void Apply( ActionData action_data )
12 {
13 ItemBase item = action_data.m_MainItem;
14 item.AddQuantity(-item.GetDisinfectQuantity());
15
16 }
17}
18
19
21{
22 float m_GramsConsumedPerUse;//left for legacy reasons
23
25 {
26 m_CallbackClass = ActionDisinfectSelfCB;
28 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_STITCHUPSELF;
29 m_FullBody = true;
30 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
31 m_Text = "#disinfect_self";
32 }
33
35 {
38 }
39
40 override bool HasTarget()
41 {
42 return false;
43 }
44
45 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
46 {
47 return (player.IsBleeding() || (player.m_SyncedModifiers & eModifierSyncIDs.MODIFIER_SYNC_WOUND_INFECT_1) || (player.m_SyncedModifiers & eModifierSyncIDs.MODIFIER_SYNC_WOUND_INFECT_2));
48 }
49
50
51 override void OnFinishProgressServer( ActionData action_data )
52 {
53
54 if( action_data.m_Player.GetModifiersManager().IsModifierActive(eModifiers.MDF_DISINFECTION))//effectively resets the timer
55 {
56 action_data.m_Player.GetModifiersManager().DeactivateModifier( eModifiers.MDF_DISINFECTION );
57 }
58 action_data.m_Player.GetModifiersManager().ActivateModifier( eModifiers.MDF_DISINFECTION );
59
60 Apply(action_data);
61 }
62
63
64};
protected float m_SpecialtyWeight
Definition ActionBase.c:68
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
protected string m_Text
Definition ActionBase.c:49
protected bool m_FullBody
Definition ActionBase.c:52
protected int m_StanceMask
Definition ActionBase.c:53
void ActionDisinfectSelf()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
ActionDisinfectBase m_GramsConsumedPerUse
class ActionTargets ActionTarget
eModifierSyncIDs
protected ActionData m_ActionData
protected void OnFinishProgressServer(ActionData action_data)
ItemBase m_MainItem
Definition ActionBase.c:28
PlayerBase m_Player
Definition ActionBase.c:33
ref CABase m_ActionComponent
Definition ActionBase.c:30
void Apply(ActionData action_data)
override void CreateActionComponent()
const float DEFAULT
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
eModifiers
Definition eModifiers.c:2