18 if (item.IsDamageDestroyed())
25 if (trgt.ClassName() !=
"Land_Underground_Panel")
28 return (trgt.CanInteract());
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected int m_StanceMask
class ActionTargets ActionTarget
void Land_Underground_Panel()
ref ActionTarget m_Target
override void CreateConditionComponents()
void ActionUseUndergroundPanel()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnStartServer(ActionData action_data)
protected int m_CommandUID
DayZPlayerConstants
defined in C++