45 MiscGameplayFunctions.TransferItemProperties(action_data.
m_MainItem,new_item,
true,
false,
true);
58 return super.ActionCondition(player, target, item);
64 if ( player.GetItemOnSlot(
"Splint_Right") )
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
class ActionTargets ActionTarget
protected ActionData m_ActionData
ref CABase m_ActionComponent
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
bool IsWearingSplint(PlayerBase player)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
protected int m_CommandUID
protected m_CallbackClass
DayZPlayerConstants
defined in C++