DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionMeasureTemperatureSelf.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
6 }
7};
8
10{
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_TAKETEMPSELF;
15 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_TAKETEMPSELF;
17 m_Text = "#measure_temperature";
18 }
19
21 {
24 }
25
26 override bool HasProneException()
27 {
28 return true;
29 }
30
31 override bool HasTarget()
32 {
33 return false;
34 }
35
36 override void OnFinishProgressClient( ActionData action_data )
37 {
38 Thermometer thermometer = Thermometer.Cast(action_data.m_MainItem);
39
40 if (thermometer)
41 {
42 float value = thermometer.GetTemperatureValue(action_data.m_Player);
43 action_data.m_Player.m_Hud.SetTemperature(value.ToString() + "#degrees_celsius");
44 }
45
46 }
47};
protected float m_SpecialtyWeight
Definition ActionBase.c:68
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
protected string m_Text
Definition ActionBase.c:49
protected ActionData m_ActionData
ItemBase m_MainItem
Definition ActionBase.c:28
PlayerBase m_Player
Definition ActionBase.c:33
ref CABase m_ActionComponent
Definition ActionBase.c:30
override void OnFinishProgressClient(ActionData action_data)
protected int m_CommandUIDProne
const float MEASURE_TEMP
proto string ToString()
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602