17 m_Text =
"#measure_temperature";
38 Thermometer thermometer = Thermometer.Cast(action_data.
m_MainItem);
42 float value = thermometer.GetTemperatureValue(action_data.
m_Player);
43 action_data.
m_Player.m_Hud.SetTemperature(value.
ToString() +
"#degrees_celsius");
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected ActionData m_ActionData
ref CABase m_ActionComponent
override void CreateActionComponent()
override void CreateConditionComponents()
void ActionMeasureTemperatureSelf()
override void OnFinishProgressClient(ActionData action_data)
override bool HasTarget()
override bool HasProneException()
protected int m_CommandUIDProne
protected int m_CommandUID
protected m_CallbackClass
DayZPlayerConstants
defined in C++