47 MiscGameplayFunctions.TransferItemProperties(action_data.
m_MainItem,new_item,
true,
false,
true);
56 if ( player.GetInventory().FindAttachment(
InventorySlots.HEADGEAR) )
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected int m_StanceMask
class ActionTargets ActionTarget
protected ActionData m_ActionData
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
void ActionCoverHeadSelf()
bool IsWearingHeadgear(PlayerBase player)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
ref CABase m_ActionComponent
protected int m_CommandUID
protected m_CallbackClass
provides access to slot configuration
DayZPlayerConstants
defined in C++