18 m_Text =
"#STR_CraftRopeBelt";
42 belt = action_data.
m_Player.SpawnEntityOnGroundPos(
"RopeBelt", action_data.
m_Player.GetPosition());
45 MiscGameplayFunctions.TransferItemProperties(item_ingredient, belt);
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
class ActionTargets ActionTarget
protected ActionData m_ActionData
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
void ActionCraftRopeBelt()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
ref CABase m_ActionComponent
protected int m_CommandUID
protected m_CallbackClass
DayZPlayerConstants
defined in C++