35 int blood_type = action_data.
m_Player.GetStatBloodType().Get();
37 module_lifespan.UpdateBloodType( action_data.
m_Player, blood_type );
38 module_lifespan.UpdateBloodTypeVisibility( action_data.
m_Player,
true );
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
PluginBase GetPlugin(typename plugin_type)
protected ActionData m_ActionData
ref CABase m_ActionComponent
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
void ActionTestBloodSelf()
override void CreateConditionComponents()
override bool HasTarget()
protected int m_CommandUID
protected m_CallbackClass
DayZPlayerConstants
defined in C++