63 clock.SetAnimationPhaseNow(
"ClockAlarm", progress);
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
class ActionTargets ActionTarget
float GetActionComponentProgress()
protected ActionData m_ActionData
ref CABase m_ActionComponent
override void CreateActionComponent()
const float TIME_TO_COMPLETE
override void OnUpdate(ActionData action_data)
override void OnEndServer(ActionData action_data)
override void CreateConditionComponents()
void ActionSetKitchenTimer()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
override void OnEndAnimationLoopServer(ActionData action_data)
override bool HasProneException()
protected int m_CommandUIDProne
protected int m_CommandUID
protected m_CallbackClass
void SetProgress(float value)
override void SetAlarmTimeServer(float time01)
DayZPlayerConstants
defined in C++