20 m_Text =
"#tune_radio_station";
41 Radio radio = Radio.Cast( item );
43 if ( radio.CanOperate() )
53 Radio radio = Radio.Cast( action_data.
m_MainItem );
54 radio.TuneNextStation();
void CreateConditionComponents()
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
class ActionTargets ActionTarget
ActionTuneRadioStationCB ActionContinuousBaseCB ActionTuneRadioStation()
protected ActionData m_ActionData
protected void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
private const float REPEAT_AFTER_SEC
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasProneException()
DayZPlayerConstants
defined in C++