21 if (item.IsTransmitter())
23 return item.HasEnergyManager() && !item.GetCompEM().IsWorking();
class ActionTargets ActionTarget
ActionTurnOnTransmitterCB ActionSingleUseBaseCB ActionTurnOnTransmitter()
protected ActionData m_ActionData
ref CABase m_ActionComponent
override void CreateActionComponent()
override void OnExecuteServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++