21 m_Text =
"#STR_CraftImprovisedHandsCover";
32 if( item.GetQuantity() >= 2 )
49 cover = action_data.
m_Player.SpawnEntityOnGroundPos(
"HandsCover_Improvised", action_data.
m_Player.GetPosition());
52 MiscGameplayFunctions.TransferItemProperties(item_ingredient, cover);
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
class ActionTargets ActionTarget
protected ActionData m_ActionData
private const float TIME_TO_CRAFT_CLOTHES
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
void ActionCraftImprovisedHandsCover()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
ref CABase m_ActionComponent
protected int m_CommandUID
protected m_CallbackClass
DayZPlayerConstants
defined in C++