DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionMineRock.c
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2{
3 private const float TIME_BETWEEN_MATERIAL_DROPS = 8;
4
5 override void CreateActionComponent()
6 {
8 }
9};
10
12{
14 {
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_MINEROCK;
17 m_FullBody = true;
18 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
20 //m_Text = "#mine";
21 }
22
24 {
27 }
28
29 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
30 {
31 //Action not allowed if player has broken legs
32 if (player.GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS)
33 return false;
34
35 Object targetObject = target.GetObject();
36 if ( targetObject.IsRock() )
37 {
38 return true;
39 }
40 return false;
41 }
42
43 override void OnFinishProgressServer( ActionData action_data )
44 {
45 action_data.m_Player.GetSoftSkillsManager().AddSpecialty( m_SpecialtyWeight );
46 }
47};
48
50{
52 {
54 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_ASSEMBLE;
55 m_FullBody = true;
56 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
58 }
59}
protected float m_SpecialtyWeight
Definition ActionBase.c:68
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
protected bool m_FullBody
Definition ActionBase.c:52
protected int m_StanceMask
Definition ActionBase.c:53
class ActionTargets ActionTarget
eBrokenLegs
Definition EBrokenLegs.c:2
protected ActionData m_ActionData
PlayerBase m_Player
Definition ActionBase.c:33
ref CABase m_ActionComponent
Definition ActionBase.c:30
private const float TIME_BETWEEN_MATERIAL_DROPS
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
const float DEFAULT
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602