32 if (player.GetBrokenLegs() ==
eBrokenLegs.BROKEN_LEGS)
35 Object targetObject = target.GetObject();
36 if ( targetObject.IsRock() )
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
class ActionTargets ActionTarget
protected ActionData m_ActionData
ref CABase m_ActionComponent
private const float TIME_BETWEEN_MATERIAL_DROPS
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
protected int m_CommandUID
protected m_CallbackClass
DayZPlayerConstants
defined in C++