19 m_Text =
"#dial_combination_lock";
62 combination_lock.DialNextNumber();
void CreateConditionComponents()
protected float m_SpecialtyWeight
void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ActionDialCombinationLockCB ActionContinuousBaseCB ActionDialCombinationLock()
class ActionTargets ActionTarget
protected ActionData m_ActionData
protected void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
private const float REPEAT_AFTER_SEC
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasProneException()
string GetDialNumberText()
CombinationLock GetCombinationLock()
void SetCombinationLock(CombinationLock combination_lock)
DayZPlayerConstants
defined in C++