Data Structures | |
| class | ContaminatedArea_Base |
Functions | |
| ContaminatedArea_Base EffectArea | EEInit () |
| override void | OnPlayerEnterServer (PlayerBase player, EffectTrigger trigger) |
| override void | OnPlayerExitServer (PlayerBase player, EffectTrigger trigger) |
| override void | InitZoneClient () |
| override void | EEDelete (EntityAI parent) |
| override void | DeferredInit () |
| override void | InitZoneServer () |
| override void | OnDebugSpawn () |
| override void DeferredInit | ( | ) |
References InitZone().
Referenced by CGame::DayZGame(), and Entity::EntityAI().
| override void EEDelete | ( | EntityAI | parent | ) |
| ContaminatedArea_Base EffectArea EEInit | ( | ) |
| override void InitZoneClient | ( | ) |
| override void InitZoneServer | ( | ) |
| override void OnDebugSpawn | ( | ) |
References InitZone().
| override void OnPlayerEnterServer | ( | PlayerBase | player, |
| EffectTrigger | trigger | ||
| ) |
| override void OnPlayerExitServer | ( | PlayerBase | player, |
| EffectTrigger | trigger | ||
| ) |