Data Structures | |
class | ContaminatedArea_Base |
Functions | |
ContaminatedArea_Base EffectArea | EEInit () |
override void | OnPlayerEnterServer (PlayerBase player, EffectTrigger trigger) |
override void | OnPlayerExitServer (PlayerBase player, EffectTrigger trigger) |
override void | InitZoneClient () |
override void | EEDelete (EntityAI parent) |
override void | DeferredInit () |
override void | InitZoneServer () |
override void | OnDebugSpawn () |
override void DeferredInit | ( | ) |
References InitZone().
Referenced by CGame::DayZGame(), and Entity::EntityAI().
override void EEDelete | ( | EntityAI | parent | ) |
ContaminatedArea_Base EffectArea EEInit | ( | ) |
override void InitZoneClient | ( | ) |
override void InitZoneServer | ( | ) |
override void OnDebugSpawn | ( | ) |
References InitZone().
override void OnPlayerEnterServer | ( | PlayerBase | player, |
EffectTrigger | trigger | ||
) |
override void OnPlayerExitServer | ( | PlayerBase | player, |
EffectTrigger | trigger | ||
) |