DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
Loading...
Searching...
No Matches
EyeMask_Colorbase.c
Go to the documentation of this file.
2{
3 //================================================================
4 // IGNITION ACTION
5 //================================================================
6 override bool HasFlammableMaterial()
7 {
8 return true;
9 }
10
11 override bool CanBeIgnitedBy(EntityAI igniter = null)
12 {
13 return !GetHierarchyParent();
14 }
15
16 override bool CanIgniteItem(EntityAI ignite_target = null)
17 {
18 return false;
19 }
20
21 override void OnIgnitedTarget(EntityAI ignited_item) {}
22
23 override void OnIgnitedThis(EntityAI fire_source)
24 {
25 Fireplace.IgniteEntityAsFireplace(this, fire_source);
26 }
27
28 override bool IsThisIgnitionSuccessful(EntityAI item_source = null)
29 {
30 return Fireplace.CanIgniteEntityAsFireplace(this);
31 }
32 //================================================================
33
34 override void SetActions()
35 {
36 super.SetActions();
37
42 }
43}
44
45class EyeMask_NewYears : EyeMask_ColorBase {}
46class EyeMask_Christmas : EyeMask_ColorBase {}
47class EyeMask_Dead : EyeMask_ColorBase {}
48class EyeMask_Yellow : EyeMask_ColorBase {}
49class EyeMask_Red : EyeMask_ColorBase {}
50class EyeMask_Blue : EyeMask_ColorBase {}
51class EyeMask_Black : EyeMask_ColorBase {}
52class EyeMask_Valentines : EyeMask_ColorBase {}
AttachActionData ActionData ActionAttach()
Definition ActionAttach.c:9
void ActionDetach()
void AddAction(typename actionName)
override void OnIgnitedTarget(EntityAI ignited_item)
override bool CanIgniteItem(EntityAI ignite_target=null)
override bool IsThisIgnitionSuccessful(EntityAI item_source=null)
override void OnIgnitedThis(EntityAI fire_source)
override bool HasFlammableMaterial()
override bool CanBeIgnitedBy(EntityAI igniter=null)
override void SetActions()