DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionInjectSelf.c
Go to the documentation of this file.
2{
4 {
5 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INJECTION;
6 m_FullBody = true;
7 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
9 m_Text = "#inject";
10 }
11
13 {
16 }
17
18 override bool HasTarget()
19 {
20 return false;
21 }
22
23 override void OnExecuteServer( ActionData action_data )
24 {
25 if (action_data.m_MainItem)
26 {
27 ApplyModifiers(action_data);
28 action_data.m_Player.GetSoftSkillsManager().AddSpecialty( m_SpecialtyWeight );
29 }
30 }
31
32 override void OnEndServer( ActionData action_data )
33 {
34 if (action_data.m_WasExecuted && action_data.m_MainItem )
35 {
36 action_data.m_MainItem.Delete();
37 }
38 }
39
40 override void OnEndClient( ActionData action_data )
41 {
42 if (action_data.m_WasExecuted && action_data.m_MainItem )
43 {
44 action_data.m_MainItem.DeleteOnClient();
45 }
46 }
47
48 override void ApplyModifiers( ActionData action_data )
49 {
50 action_data.m_MainItem.OnApply(action_data.m_Player);
51 //action_data.m_Player.m_ModifiersManager.DeactivateModifier(eModifiers.MDF_HEART_ATTACK);
52
53 }
54};
protected float m_SpecialtyWeight
Definition ActionBase.c:68
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
protected string m_Text
Definition ActionBase.c:49
protected bool m_FullBody
Definition ActionBase.c:52
protected int m_StanceMask
Definition ActionBase.c:53
ItemBase m_MainItem
Definition ActionBase.c:28
PlayerBase m_Player
Definition ActionBase.c:33
bool m_WasExecuted
Definition ActionBase.c:38
override void OnExecuteServer(ActionData action_data)
override void OnEndServer(ActionData action_data)
override void CreateConditionComponents()
override void ApplyModifiers(ActionData action_data)
override bool HasTarget()
override void OnEndClient(ActionData action_data)
const float PRECISE_MEDIUM
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602