12 Object target_object = target.GetObject();
13 if ( player && target_object && target_object.IsStaticTransmitter() )
16 string selection = target_object.GetActionComponentName( target.GetComponentIndex() );
18 if ( target_entity.HasEnergyManager() && target_entity.GetCompEM().CanSwitchOn() && selection ==
"power_panel" )
33 transmitter.TurnOnTransmitter();
protected int m_StanceMask
class ActionTargets ActionTarget
ref ActionTarget m_Target
override void OnExecuteServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionTurnOnTransmitterOnGround()
protected int m_CommandUID
DayZPlayerConstants
defined in C++