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ActionDisarmExplosiveWithRemoteDetonator.c File Reference

Data Structures

class  ActionDisarmExplosiveWithRemoteDetonatorCB
 

Functions

ActionDisarmExplosiveWithRemoteDetonatorCB ActionDisarmExplosiveCB ActionDisarmExplosiveWithRemoteDetonator ()
 
override void CreateActionComponent ()
 
override void CreateConditionComponents ()
 
override bool CanBeSetFromInventory ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnFinishProgressServer (ActionData action_data)
 

Function Documentation

◆ ActionCondition()

◆ ActionDisarmExplosiveWithRemoteDetonator()

◆ CanBeSetFromInventory()

override bool CanBeSetFromInventory ( )

◆ CreateActionComponent()

override void CreateActionComponent ( )

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)

claymore has integrated detonator

refresh IK, item changed

References ExplosivesBase().