Data Structures | |
| class | HeavyMetalMdfr |
| class | HeavyMetalPhase2Mdfr |
Functions | |
| override string | GetDebugText () |
| override protected bool | ActivateCondition (PlayerBase player) |
| override protected bool | DeactivateCondition (PlayerBase player) |
| override protected void | OnTick (PlayerBase player, float deltaT) |
| override void | Init () |
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
| override protected void | OnActivate (PlayerBase player) |
| is called when an inactive modifier gets activated during gameplay, is NOT called on activation upon player server connection(see OnReconnect) | |
| override protected void | OnDeactivate (PlayerBase player) |
Variables | |
| HeavyMetalMdfr | AGENT_THRESHOLD_ACTIVATE = 1 |
| static const int | AGENT_THRESHOLD_DEACTIVATE = 200 |
| static const int | SHIVER_EVENT_INTERVAL_MIN = 20 |
| static const int | SHIVER_EVENT_INTERVAL_MAX = 40 |
| static const int | VOMIT_EVENT_INTERVAL_MIN = 180 |
| static const int | VOMIT_EVENT_INTERVAL_MAX = 360 |
| override protected bool ActivateCondition | ( | PlayerBase | player | ) |
References AGENT_THRESHOLD_ACTIVATE, and AGENT_THRESHOLD_DEACTIVATE.
| override protected bool DeactivateCondition | ( | PlayerBase | player | ) |
References AGENT_THRESHOLD_ACTIVATE, and AGENT_THRESHOLD_DEACTIVATE.
| override string GetDebugText | ( | ) |
References AGENT_THRESHOLD_ACTIVATE, and AGENT_THRESHOLD_DEACTIVATE.
| override void Init | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
whole body slots
upper body part slots
bottom body part slots
lower body part slots
heat comfort related slots
References m_ID.
| override protected void OnActivate | ( | PlayerBase | player | ) |
is called when an inactive modifier gets activated during gameplay, is NOT called on activation upon player server connection(see OnReconnect)
| override protected void OnDeactivate | ( | PlayerBase | player | ) |
| override protected void OnTick | ( | PlayerBase | player, |
| float | deltaT | ||
| ) |
| HeavyMetalPhase2Mdfr AGENT_THRESHOLD_ACTIVATE = 1 |
Referenced by ActivateCondition(), DeactivateCondition(), and GetDebugText().
|
static |
Referenced by ActivateCondition(), DeactivateCondition(), and GetDebugText().