Data Structures | |
class | HeavyMetalMdfr |
class | HeavyMetalPhase2Mdfr |
Functions | |
override string | GetDebugText () |
override protected bool | ActivateCondition (PlayerBase player) |
override protected bool | DeactivateCondition (PlayerBase player) |
override protected void | OnTick (PlayerBase player, float deltaT) |
override void | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
override protected void | OnActivate (PlayerBase player) |
is called when an inactive modifier gets activated during gameplay, is NOT called on activation upon player server connection(see OnReconnect) | |
override protected void | OnDeactivate (PlayerBase player) |
Variables | |
HeavyMetalMdfr | AGENT_THRESHOLD_ACTIVATE = 1 |
static const int | AGENT_THRESHOLD_DEACTIVATE = 200 |
static const int | SHIVER_EVENT_INTERVAL_MIN = 20 |
static const int | SHIVER_EVENT_INTERVAL_MAX = 40 |
static const int | VOMIT_EVENT_INTERVAL_MIN = 180 |
static const int | VOMIT_EVENT_INTERVAL_MAX = 360 |
override protected bool ActivateCondition | ( | PlayerBase | player | ) |
References AGENT_THRESHOLD_ACTIVATE, and AGENT_THRESHOLD_DEACTIVATE.
override protected bool DeactivateCondition | ( | PlayerBase | player | ) |
References AGENT_THRESHOLD_ACTIVATE, and AGENT_THRESHOLD_DEACTIVATE.
override string GetDebugText | ( | ) |
References AGENT_THRESHOLD_ACTIVATE, and AGENT_THRESHOLD_DEACTIVATE.
override void Init | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
whole body slots
upper body part slots
bottom body part slots
lower body part slots
heat comfort related slots
References m_ID.
override protected void OnActivate | ( | PlayerBase | player | ) |
is called when an inactive modifier gets activated during gameplay, is NOT called on activation upon player server connection(see OnReconnect)
override protected void OnDeactivate | ( | PlayerBase | player | ) |
override protected void OnTick | ( | PlayerBase | player, |
float | deltaT | ||
) |
HeavyMetalPhase2Mdfr AGENT_THRESHOLD_ACTIVATE = 1 |
Referenced by ActivateCondition(), DeactivateCondition(), and GetDebugText().
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static |
Referenced by ActivateCondition(), DeactivateCondition(), and GetDebugText().