DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionDeCraftRopeBelt.c
Go to the documentation of this file.
2{
3 private const float TIME_TO_CRAFT_CLOTHES = 5.0;
4
5 override void CreateActionComponent()
6 {
8 }
9};
10
12{
14 {
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
17 m_FullBody = true;
18 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
20 m_Text = "#STR_DeCraftRopeBelt";
21 }
22
24 {
27 }
28
29 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
30 {
31 if(item.GetInventory().AttachmentCount() > 0)
32 {
33 return false;
34 }
35 return true;
36 }
37
38 override bool HasTarget()
39 {
40 return false;
41 }
42
43 override void OnFinishProgressServer( ActionData action_data )
44 {
45 EntityAI item_ingredient = action_data.m_MainItem;
46 EntityAI belt;
47
48 belt = action_data.m_Player.SpawnEntityOnGroundPos("Rope", action_data.m_Player.GetPosition());
49 action_data.m_MainItem.Delete();
50
51 MiscGameplayFunctions.TransferItemProperties(item_ingredient, belt);
52
53 }
54};
protected float m_SpecialtyWeight
Definition ActionBase.c:68
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
protected string m_Text
Definition ActionBase.c:49
protected bool m_FullBody
Definition ActionBase.c:52
protected int m_StanceMask
Definition ActionBase.c:53
class ActionTargets ActionTarget
protected ActionData m_ActionData
ItemBase m_MainItem
Definition ActionBase.c:28
PlayerBase m_Player
Definition ActionBase.c:33
ref CABase m_ActionComponent
Definition ActionBase.c:30
private const float TIME_TO_CRAFT_CLOTHES
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602