26 Blowtorch bt = Blowtorch.Cast(item);
32 super.OnStartAnimationLoopServer(action_data);
39 super.OnFinishProgressServer(action_data);
41 action_data.
m_MainItem.GetCompEM().SwitchOff();
46 super.OnEndServer(action_data);
48 action_data.
m_MainItem.GetCompEM().SwitchOff();
override void OnFinishProgressServer(ActionData action_data)
void CreateConditionComponents()
void OnEndServer(ActionData action_data)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
protected int m_StanceMask
override void OnStartAnimationLoopServer(ActionData action_data)
void ActionRepairCarEngine()
ActionRepairCarEngineWithBlowtorchCB ActionRepairCarEngineCB ActionRepairCarEngineWithBlowtorch()
class ActionTargets ActionTarget
protected ActionData m_ActionData
ref CABase m_ActionComponent
override void CreateActionComponent()
const float BASEBUILDING_REPAIR_MEDIUM
DayZPlayerConstants
defined in C++