Data Structures | |
class | FishingRod_Base_New |
Functions | |
void | FishingRod_Base () |
void | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
bool | IsFishingActive () |
void | ActivateFishing () |
void | DeactivateFishing () |
void | FishPull () |
void | Catching () |
void | Pulling () |
void | End (int result) |
void | AddPull (float delta) |
void | DisplayState () |
override bool | CanPutInCargo (EntityAI parent) |
override void | SetActions () |
float | GetFishingEffectivityBonus () |
Variables | |
FishingRod_Base_New | ANIM_PHASE_OPENED = "OpenRod" |
const string | ANIM_PHASE_CLOSED = "CloseRod" |
const float | BREAK_PULL = 36 |
const float | TOO_MUCH_PULL = 32 |
const float | HIGH_PULL = 22 |
const float | LOW_PULL = 18 |
const float | TOO_FEW_PULL = 8 |
const float | LOOSE_PULL = 0 |
const int | LOSS_BREAK = 0 |
const int | LOSS_LOOSE = 1 |
const int | WIN = 2 |
const int | INTERUPTED = 3 |
const float | INIT_LINE_STRETCH = 15 |
const float | MIN_FISHING_TIME = 100 |
const float | MAX_FISHING_TIME = 150 |
const int | FISH_PULL_CHANCE = 15 |
const int | FISH_AGILITY = 15 |
int | m_FishProximity |
bool | m_Fishing |
ref Timer | m_CyclerCatching |
ref Timer | m_Cycler |
float | m_Pull |
float | m_DeltaT |
bool | m_WasPulled |
bool | m_IsFishPulling |
float | m_PullTime |
float | m_FishPull |
int | m_FishingTime |
PlayerBase | m_Player |
int | m_ChanceRange |
void ActivateFishing | ( | ) |
References m_Fishing.
void AddPull | ( | float | delta | ) |
References m_DeltaT, and m_WasPulled.
References ANIM_PHASE_CLOSED.
void Catching | ( | ) |
References m_ChanceRange, m_Cycler, m_CyclerCatching, m_FishProximity, m_Player, m_WasPulled, Math::RandomInt(), and Timer::Stop().
void DeactivateFishing | ( | ) |
References End(), and INTERUPTED.
void DisplayState | ( | ) |
References HIGH_PULL, LOW_PULL, m_Player, m_Pull, TOO_FEW_PULL, and TOO_MUCH_PULL.
Referenced by Pulling().
void End | ( | int | result | ) |
References INTERUPTED, LOSS_BREAK, LOSS_LOOSE, m_Cycler, m_CyclerCatching, m_Fishing, m_Player, Print(), Timer::Stop(), and WIN.
void FishingRod_Base | ( | ) |
References m_Fishing.
void FishPull | ( | ) |
References FISH_PULL_CHANCE, m_FishPull, m_IsFishPulling, m_PullTime, Math::RandomInt(), and TOO_FEW_PULL.
Referenced by Pulling().
float GetFishingEffectivityBonus | ( | ) |
void Init | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
pre-init arrays
References FISH_AGILITY, GetGame(), GetPlayer(), INIT_LINE_STRETCH, m_ChanceRange, m_Cycler, m_CyclerCatching, m_FishingTime, m_FishProximity, m_IsFishPulling, m_Player, m_Pull, MAX_FISHING_TIME, MIN_FISHING_TIME, and Math::RandomInt().
void Pulling | ( | ) |
References BREAK_PULL, DisplayState(), vector::Distance(), End(), FishPull(), INTERUPTED, LOOSE_PULL, LOSS_BREAK, LOSS_LOOSE, m_FishingTime, m_FishPull, m_IsFishPulling, m_Player, m_Pull, m_WasPulled, ItemBase::SetQuantity(), and WIN.
override void SetActions | ( | ) |
const string ANIM_PHASE_CLOSED = "CloseRod" |
Referenced by CanPutInCargo().
FishingRod_Base_New ANIM_PHASE_OPENED = "OpenRod" |
const int FISH_PULL_CHANCE = 15 |
Referenced by FishPull().
const float HIGH_PULL = 22 |
Referenced by DisplayState().
const int INTERUPTED = 3 |
Referenced by DeactivateFishing(), End(), and Pulling().
const float LOW_PULL = 18 |
Referenced by DisplayState().
int m_ChanceRange |
Referenced by Catching(), and Init().
ref Timer m_Cycler |
Referenced by Catching(), End(), and Init().
ref Timer m_CyclerCatching |
Referenced by Catching(), End(), and Init().
bool m_Fishing |
Referenced by ActivateFishing(), End(), FishingRod_Base(), and IsFishingActive().
int m_FishProximity |
Referenced by Catching(), and Init().
float m_FishPull |
Referenced by FishPull(), and Pulling().
bool m_IsFishPulling |
Referenced by FishPull(), Init(), and Pulling().
PlayerBase m_Player |
float m_Pull |
Referenced by DisplayState(), Init(), and Pulling().
float m_PullTime |
Referenced by FishPull().
bool m_WasPulled |
Referenced by AddPull(), Catching(), and Pulling().
const float TOO_FEW_PULL = 8 |
Referenced by DisplayState(), and FishPull().
const float TOO_MUCH_PULL = 32 |
Referenced by DisplayState().