Data Structures | |
| class | Inventory_Base |
Functions | |
| void | EmptySeedsPackLambda (EntityAI old_item, string new_item_type, PlayerBase player, int count) |
| override void | CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
| override void | OnSuccess (EntityAI new_item) |
Variables | |
| class SeedPackBase extends Inventory_Base | m_ItemCount |
| PlayerBase | m_Player |
References Class::CastTo(), m_ItemCount, and ItemBase::SetQuantity().
| void EmptySeedsPackLambda | ( | EntityAI | old_item, |
| string | new_item_type, | ||
| PlayerBase | player, | ||
| int | count | ||
| ) |
References m_ItemCount, and m_Player.
Referenced by Inventory_Base::EmptySeedPack().
| override void OnSuccess | ( | EntityAI | new_item | ) |
| class SeedPackBase extends Inventory_Base m_ItemCount |
Referenced by CopyOldPropertiesToNew(), and EmptySeedsPackLambda().
| PlayerBase m_Player |