Data Structures | |
class | Grenade_Base |
Enumerations | |
enum | EGrenadeType { FRAGMENTATION = 0 , CHEMICAL , ILLUMINATING , NON_LETHAL } |
Functions | |
void | FlashGrenadeLight () |
Variables | |
enum EGrenadeType | m_DefaultBrightness = 50 |
For backward compatibility. | |
static protected float | m_DefaultRadius = 20 |
enum EGrenadeType |
void FlashGrenadeLight | ( | ) |
References m_DefaultBrightness, and m_DefaultRadius.
Referenced by Grenade_Base::CreateLight().
enum EGrenadeType m_DefaultBrightness = 50 |
For backward compatibility.
Referenced by PointLightBase::ChemlightLight(), PointLightBase::EntranceLight(), EntranceLightStairs1(), FlashGrenadeLight(), SpotLightBase::FlashlightLight(), SpotLightBase::HeadtorchLight(), SpotLightBase::PistollightLight(), PointLightBase::Roadblock_Light(), PointLightBase::SetIntensity(), SpotLightBase::SetIntensity(), and SpotLightBase::UniversallightLight().
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Referenced by PointLightBase::ChemlightLight(), PointLightBase::EntranceLight(), EntranceLightStairs1(), FlashGrenadeLight(), SpotLightBase::FlashlightLight(), SpotLightBase::HeadtorchLight(), SpotLightBase::PistollightLight(), PointLightBase::Roadblock_Light(), PointLightBase::SetIntensity(), SpotLightBase::SetIntensity(), SpotLightBase::UniversallightLight(), and SpotLightBase::UpdateLightMode().