PC Stable Documentation
 
All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
Loading...
Searching...
No Matches
Torch.c File Reference

Data Structures

class  FlammableBase
 
class  TorchLambda
 

Functions

override void Init ()
 Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
 
override void SetActions ()
 
override void OnWasAttached (EntityAI parent, int slot_id)
 
override void OnWasDetached (EntityAI parent, int slot_id)
 
override void OnStoreSave (ParamsWriteContext ctx)
 
override bool OnStoreLoad (ParamsReadContext ctx, int version)
 

Variables

FlammableBase m_BurnTimePerRag
 
static float m_BurnTimePerFullLard
 
static float m_BurnTimePerFullFuelDose
 
static float m_MaxConsumableLardQuantity
 
static float m_MaxConsumableFuelQuantity
 
static float m_WaterEvaporationByFireIntensity = 0.001
 
static int m_StartFadeOutOfLightAtQuantity = 3
 

Function Documentation

◆ Init()

override void Init ( )

Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)

whole body slots

upper body part slots

bottom body part slots

lower body part slots


heat comfort related slots

pre-init arrays

References m_BurnTimePerFullFuelDose, FlammableBase::m_BurnTimePerFullFuelDoseEx, m_BurnTimePerFullLard, FlammableBase::m_BurnTimePerFullLardEx, m_BurnTimePerRag, FlammableBase::m_BurnTimePerRagEx, m_MaxConsumableFuelQuantity, FlammableBase::m_MaxConsumableFuelQuantityEx, m_MaxConsumableLardQuantity, and FlammableBase::m_MaxConsumableLardQuantityEx.

◆ OnStoreLoad()

override bool OnStoreLoad ( ParamsReadContext  ctx,
int  version 
)

◆ OnStoreSave()

override void OnStoreSave ( ParamsWriteContext  ctx)

References Serializer::Write().

◆ OnWasAttached()

override void OnWasAttached ( EntityAI  parent,
int  slot_id 
)

◆ OnWasDetached()

override void OnWasDetached ( EntityAI  parent,
int  slot_id 
)

◆ SetActions()

override void SetActions ( )

References AddAction().

Variable Documentation

◆ m_BurnTimePerFullFuelDose

float m_BurnTimePerFullFuelDose
static

Referenced by Init().

◆ m_BurnTimePerFullLard

float m_BurnTimePerFullLard
static

Referenced by Init().

◆ m_BurnTimePerRag

FlammableBase m_BurnTimePerRag

Referenced by Init().

◆ m_MaxConsumableFuelQuantity

float m_MaxConsumableFuelQuantity
static

Referenced by Init().

◆ m_MaxConsumableLardQuantity

float m_MaxConsumableLardQuantity
static

Referenced by Init().

◆ m_StartFadeOutOfLightAtQuantity

int m_StartFadeOutOfLightAtQuantity = 3
static

◆ m_WaterEvaporationByFireIntensity

float m_WaterEvaporationByFireIntensity = 0.001
static