Data Structures | |
| class | FlammableBase |
| class | TorchLambda |
Functions | |
| override void | Init () |
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
| override void | SetActions () |
| override void | OnWasAttached (EntityAI parent, int slot_id) |
| override void | OnWasDetached (EntityAI parent, int slot_id) |
| override void | OnStoreSave (ParamsWriteContext ctx) |
| override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
Variables | |
| FlammableBase | m_BurnTimePerRag |
| static float | m_BurnTimePerFullLard |
| static float | m_BurnTimePerFullFuelDose |
| static float | m_MaxConsumableLardQuantity |
| static float | m_MaxConsumableFuelQuantity |
| static float | m_WaterEvaporationByFireIntensity = 0.001 |
| static int | m_StartFadeOutOfLightAtQuantity = 3 |
| override void Init | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
whole body slots
upper body part slots
bottom body part slots
lower body part slots
heat comfort related slots
pre-init arrays
References m_BurnTimePerFullFuelDose, FlammableBase::m_BurnTimePerFullFuelDoseEx, m_BurnTimePerFullLard, FlammableBase::m_BurnTimePerFullLardEx, m_BurnTimePerRag, FlammableBase::m_BurnTimePerRagEx, m_MaxConsumableFuelQuantity, FlammableBase::m_MaxConsumableFuelQuantityEx, m_MaxConsumableLardQuantity, and FlammableBase::m_MaxConsumableLardQuantityEx.
| override bool OnStoreLoad | ( | ParamsReadContext | ctx, |
| int | version | ||
| ) |
References Serializer::Read(), and FlammableBase::UpdateCheckForReceivingUpgrade().
| override void OnStoreSave | ( | ParamsWriteContext | ctx | ) |
References Serializer::Write().
References GetGame(), and FlammableBase::LockRags().
References GetGame(), and FlammableBase::LockRags().
| override void SetActions | ( | ) |
References AddAction().
| FlammableBase m_BurnTimePerRag |
Referenced by Init().
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static |
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static |