Data Structures | |
| class | FlammableBase | 
| class | TorchLambda | 
Functions | |
| override void | Init () | 
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)   | |
| override void | SetActions () | 
| override void | OnWasAttached (EntityAI parent, int slot_id) | 
| override void | OnWasDetached (EntityAI parent, int slot_id) | 
| override void | OnStoreSave (ParamsWriteContext ctx) | 
| override bool | OnStoreLoad (ParamsReadContext ctx, int version) | 
Variables | |
| FlammableBase | m_BurnTimePerRag | 
| static float | m_BurnTimePerFullLard | 
| static float | m_BurnTimePerFullFuelDose | 
| static float | m_MaxConsumableLardQuantity | 
| static float | m_MaxConsumableFuelQuantity | 
| static float | m_WaterEvaporationByFireIntensity = 0.001 | 
| static int | m_StartFadeOutOfLightAtQuantity = 3 | 
| override void Init | ( | ) | 
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
whole body slots 
upper body part slots
bottom body part slots
lower body part slots
heat comfort related slots
pre-init arrays
References m_BurnTimePerFullFuelDose, FlammableBase::m_BurnTimePerFullFuelDoseEx, m_BurnTimePerFullLard, FlammableBase::m_BurnTimePerFullLardEx, m_BurnTimePerRag, FlammableBase::m_BurnTimePerRagEx, m_MaxConsumableFuelQuantity, FlammableBase::m_MaxConsumableFuelQuantityEx, m_MaxConsumableLardQuantity, and FlammableBase::m_MaxConsumableLardQuantityEx.
| override bool OnStoreLoad | ( | ParamsReadContext | ctx, | 
| int | version | ||
| ) | 
References Serializer::Read(), and FlammableBase::UpdateCheckForReceivingUpgrade().
| override void OnStoreSave | ( | ParamsWriteContext | ctx | ) | 
References Serializer::Write().
References GetGame(), and FlammableBase::LockRags().
References GetGame(), and FlammableBase::LockRags().
| override void SetActions | ( | ) | 
References AddAction().
| FlammableBase m_BurnTimePerRag | 
Referenced by Init().
      
  | 
  static | 
      
  | 
  static |