21 m_Text =
"#STR_CraftBoneKnife0";
33 if (player.GetBrokenLegs() ==
eBrokenLegs.BROKEN_LEGS)
36 Object targetObject = target.GetObject();
37 if ( targetObject.IsRock() )
49 knife = action_data.
m_Player.SpawnEntityOnGroundPos(
"BoneKnife", action_data.
m_Player.GetPosition());
52 MiscGameplayFunctions.TransferItemProperties(item_ingredient, knife);
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
class ActionTargets ActionTarget
protected ActionData m_ActionData
private const float TIME_TO_CRAFT_KNIFE
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
void ActionCraftBoneKnifeEnv()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
ref CABase m_ActionComponent
protected int m_CommandUID
protected m_CallbackClass
DayZPlayerConstants
defined in C++