30 if ( player.CanShave() )
56 super.OnFinishProgressClient( action_data );
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
class ActionTargets ActionTarget
protected ActionData m_ActionData
ref CABase m_ActionComponent
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnFinishProgressClient(ActionData action_data)
override bool HasTarget()
override bool IsShaveSelf()
void OnActionFinishedShaveSelf()
protected int m_CommandUID
protected m_CallbackClass
AnalyticsManagerClient GetAnalyticsClient()
DayZPlayerConstants
defined in C++
proto native CGame GetGame()