void SetACData(Param units)
void OnCompletePogress(ActionData action_data)
void CAContinuousRepeatFishing(float time_to_complete_action)
override int Execute(ActionData action_data)
protected float m_DefaultTimeToComplete
protected float m_TimeToComplete
protected float m_TotalTimeElpased
protected ref Param1< float > m_SpentUnits
protected float m_TimeElpased