26 m_Text =
"#remove_garden_plot";
32 if ( player.GetBrokenLegs() ==
eBrokenLegs.BROKEN_LEGS )
35 GardenPlot targetPlot = GardenPlot.Cast( target.GetObject() );
37 if ( targetPlot && !player.IsPlacingLocal() )
53 GardenPlot targetPlot = GardenPlot.Cast( action_data.
m_Target.GetObject() );
57 MiscGameplayFunctions.DealAbsoluteDmg( action_data.
m_MainItem, 10 );
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
class ActionTargets ActionTarget
protected ActionData m_ActionData
ref CABase m_ActionComponent
ref ActionTarget m_Target
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
void SetupAnimation(ItemBase item)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionDismantleGardenPlot()
protected int m_CommandUID
protected m_CallbackClass
DayZPlayerConstants
defined in C++
proto native CGame GetGame()