18 m_Text =
"#STR_CraftImprovisedEyePatch";
42 cover = action_data.
m_Player.SpawnEntityOnGroundPos(
"EyePatch_Improvised", action_data.
m_Player.GetPosition());
45 MiscGameplayFunctions.TransferItemProperties(item_ingredient, cover);
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
class ActionTargets ActionTarget
protected ActionData m_ActionData
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
void ActionCraftImprovisedEyePatch()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
ref CABase m_ActionComponent
protected int m_CommandUID
protected m_CallbackClass
const float DEFAULT_REPAIR_CYCLE
DayZPlayerConstants
defined in C++