34 Object targetObject = target.GetObject();
41 Fireplace fireplace = Fireplace.Cast(fireplace_target);
42 if (!fireplace.IsOven() && fireplace_target.CanCookOnStick())
51 if (fireplace_target.CanCookOnStick())
63 super.OnEndServer(action_data);
70 item_on_stick.MakeSoundsOnClient(
false);
protected float m_SpecialtyWeight
protected bool m_LockTargetOnUse
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
class ActionTargets ActionTarget
protected ActionData m_ActionData
private const float COOKING_ON_STICK_UPDATE_TIME
override void CreateActionComponent()
override void OnEndServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
ref CABase m_ActionComponent
protected int m_CommandUID
protected m_CallbackClass
override bool CanBeCookedOnStick()
override bool IsBaseFireplace()
override bool IsFireplaceIndoor()
DayZPlayerConstants
defined in C++