DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionMineBush.c
Go to the documentation of this file.
2{
3 protected const float TIME_BETWEEN_MATERIAL_DROPS_DEFAULT = 3;
4
5 override void CreateActionComponent()
6 {
8 }
9};
10
12{
14 {
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_HACKBUSH;
17 m_FullBody = true;
18 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
20 }
21
23 {
26 }
27
28 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
29 {
30 if ( GetGame().IsMultiplayer() && GetGame().IsServer() )
31 return true;
32
33 Object targetObject = target.GetObject();
34 return targetObject.IsBush() && targetObject.IsCuttable();
35 }
36
37 override void OnFinishProgressServer( ActionData action_data )
38 {
39 action_data.m_Player.GetSoftSkillsManager().AddSpecialty( m_SpecialtyWeight );
40 }
41};
protected float m_SpecialtyWeight
Definition ActionBase.c:68
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
protected bool m_FullBody
Definition ActionBase.c:52
protected int m_StanceMask
Definition ActionBase.c:53
class ActionTargets ActionTarget
protected ActionData m_ActionData
PlayerBase m_Player
Definition ActionBase.c:33
ref CABase m_ActionComponent
Definition ActionBase.c:30
override void CreateActionComponent()
protected const float TIME_BETWEEN_MATERIAL_DROPS_DEFAULT
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
const float SMALL
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
proto native CGame GetGame()