33 Object targetObject = target.GetObject();
34 return targetObject.IsBush() && targetObject.IsCuttable();
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
class ActionTargets ActionTarget
protected ActionData m_ActionData
ref CABase m_ActionComponent
override void CreateActionComponent()
protected const float TIME_BETWEEN_MATERIAL_DROPS_DEFAULT
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
protected int m_CommandUID
protected m_CallbackClass
DayZPlayerConstants
defined in C++
proto native CGame GetGame()