23 return (super.ActionCondition(player, target, item) && !item);
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
class ActionTargets ActionTarget
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionMineBushByHand()
protected int m_CommandUID
protected m_CallbackClass
DayZPlayerConstants
defined in C++
proto native CGame GetGame()