Data Structures | |
| class | SoundHandlerBase |
| class | ThirstSoundHandlerBase |
Functions | |
| override void | Update () |
| void | ProcessSound () |
| void | PlaySound () |
Variables | |
| class ThirstSoundHandlerBase extends SoundHandlerBase | SOUND_INTERVALS_LIGHT_MIN = 10 |
| const float | SOUND_INTERVALS_LIGHT_MAX = 30 |
| float | m_SoundTime |
| EffectSound | m_Sound |
| void PlaySound | ( | ) |
References m_Player, and DayZPlayer::PlaySoundEventEx().
Referenced by ProcessSound().
| void ProcessSound | ( | ) |
References GetGame(), GetTime(), CGame::GetTime(), m_SoundTime, PlaySound(), Math::RandomFloatInclusive(), SOUND_INTERVALS_LIGHT_MAX, and SOUND_INTERVALS_LIGHT_MIN.
Referenced by Update().
| EffectSound m_Sound |
| float m_SoundTime |
| const float SOUND_INTERVALS_LIGHT_MAX = 30 |
| class ThirstSoundHandlerBase extends SoundHandlerBase SOUND_INTERVALS_LIGHT_MIN = 10 |