Data Structures | |
class | SoundHandlerBase |
class | ThirstSoundHandlerBase |
Functions | |
override void | Update () |
void | ProcessSound () |
void | PlaySound () |
Variables | |
class ThirstSoundHandlerBase extends SoundHandlerBase | SOUND_INTERVALS_LIGHT_MIN = 10 |
const float | SOUND_INTERVALS_LIGHT_MAX = 30 |
float | m_SoundTime |
EffectSound | m_Sound |
void PlaySound | ( | ) |
References m_Player, and DayZPlayer::PlaySoundEventEx().
Referenced by ProcessSound().
void ProcessSound | ( | ) |
References GetGame(), GetTime(), CGame::GetTime(), m_SoundTime, PlaySound(), Math::RandomFloatInclusive(), SOUND_INTERVALS_LIGHT_MAX, and SOUND_INTERVALS_LIGHT_MIN.
Referenced by Update().
EffectSound m_Sound |
float m_SoundTime |
const float SOUND_INTERVALS_LIGHT_MAX = 30 |
class ThirstSoundHandlerBase extends SoundHandlerBase SOUND_INTERVALS_LIGHT_MIN = 10 |