ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected int m_StanceMask
class ActionTargets ActionTarget
override void OnExecuteServer(ActionData action_data)
override void CreateConditionComponents()
override void OnExecuteClient(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool UseMainItem()
override bool CanBeUsedInVehicle()
protected int m_CommandUID
Super root of all classes in Enforce script.
proto native Transport GetTransport()
proto native int GetVehicleSeat()
Base native class for all motorized wheeled vehicles.
float GetSpeedometerAbsolute()
Returns the current speed of the vehicle in km/h. Value is absolute.
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.