DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionBurnSewTarget.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
6 }
7};
8
10{
12 {
15 m_Text = "#treat_persons_wound";
16 }
17
19 {
22 }
23
24 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
25 {
26 if ( item.GetTemperature() > 80 )
27 {
28 return true;
29 }
30 else
31 {
32 return false;
33 }
34 }
35
36 override void OnFinishProgressServer( ActionData action_data )
37 {
38 PlayerBase ntarget = PlayerBase.Cast(action_data.m_Target.GetObject());
39 if (CanReceiveAction(action_data.m_Target))
40 {
41 if (ntarget.GetBleedingManagerServer() )
42 {
43 ntarget.GetBleedingManagerServer().RemoveMostSignificantBleedingSourceEx(action_data.m_MainItem);
44 }
45 //OlD_SHOCK//ntarget.GetStatShock().Add(1000);
46 action_data.m_MainItem.DecreaseHealth ( "", "", 5 );
47
48 action_data.m_Player.GetSoftSkillsManager().AddSpecialty( m_SpecialtyWeight );
49
50 }
51 }
52};
protected float m_SpecialtyWeight
Definition ActionBase.c:68
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
bool CanReceiveAction(ActionTarget target)
Definition ActionBase.c:637
protected string m_Text
Definition ActionBase.c:49
class ActionTargets ActionTarget
protected ActionData m_ActionData
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
ItemBase m_MainItem
Definition ActionBase.c:28
PlayerBase m_Player
Definition ActionBase.c:33
ref CABase m_ActionComponent
Definition ActionBase.c:30
ref ActionTarget m_Target
Definition ActionBase.c:32
Definition CCTMan.c:2
const float DEFAULT
const float PRECISE_MEDIUM
const float SEW_WOUNDS