DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionFoldBaseBuildingObject.c
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2{
3 override void CreateActionComponent()
4 {
6 }
7}
8
10{
12 {
13 m_CallbackClass = ActionFoldBaseBuildingObjectCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
18 m_Text = "#fold";
19 }
20
22 {
25 }
26
27 override typename GetInputType()
28 {
30 }
31
32 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
33 {
34 Object targetObject = target.GetObject();
35
36 if ( targetObject.CanUseConstruction() )
37 {
38 BaseBuildingBase base_building = BaseBuildingBase.Cast( targetObject );
39
40 if ( base_building.CanFoldBaseBuildingObject() )
41 {
42 return true;
43 }
44 }
45
46 return false;
47 }
48
49 override void OnFinishProgressServer( ActionData action_data )
50 {
51 ItemBase item;
52 BaseBuildingBase base_building = BaseBuildingBase.Cast( action_data.m_Target.GetObject() );
53
54 base_building.CreateConstructionKitInHands(action_data.m_Player);
55 base_building.DestroyConstruction();
56 }
57
58 override string GetAdminLogMessage(ActionData action_data)
59 {
60 return " folded " + action_data.m_Target.GetObject().GetDisplayName();
61 }
62}
void CreateConditionComponents()
Definition ActionBase.c:218
protected float m_SpecialtyWeight
Definition ActionBase.c:68
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
string GetAdminLogMessage(ActionData action_data)
protected string m_Text
Definition ActionBase.c:49
protected bool m_FullBody
Definition ActionBase.c:52
protected int m_StanceMask
Definition ActionBase.c:53
ActionFoldBaseBuildingObjectCB ActionContinuousBaseCB ActionFoldBaseBuildingObject()
class ActionTargets ActionTarget
protected ActionData m_ActionData
protected void OnFinishProgressServer(ActionData action_data)
PlayerBase m_Player
Definition ActionBase.c:33
ref CABase m_ActionComponent
Definition ActionBase.c:30
ref ActionTarget m_Target
Definition ActionBase.c:32
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
const float DEFAULT
const float DEFAULT_DEPLOY
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602