DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionTestBloodTarget.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
6 }
7};
8
10{
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_BANDAGETARGET;
15 m_FullBody = true;
17 m_Text = "#test_targets_blood";
18 }
19
21 {
24 }
25
26 override void OnFinishProgressClient( ActionData action_data )
27 {
28 PlayerBase ntarget = PlayerBase.Cast( action_data.m_Target.GetObject() );
29
30 if( ntarget )
31 {
32 string blood_type_name, blood_name;
33 bool positive;
34 blood_type_name = BloodTypes.GetBloodTypeName( ntarget.GetBloodType(), blood_name, positive );
35
36 ntarget.SetLastUAMessage(blood_type_name);
37 }
38 }
39
40 override void OnStartServer( ActionData action_data )
41 {
42 PlayerBase ntarget = PlayerBase.Cast( action_data.m_Target.GetObject() );
43 PluginLifespan module_lifespan = PluginLifespan.Cast( GetPlugin( PluginLifespan ) );
44 int blood_type = ntarget.GetStatBloodType().Get();
45
46 module_lifespan.UpdateBloodType( ntarget, blood_type );
47 }
48
49 override void OnFinishProgressServer( ActionData action_data )
50 {
51 PlayerBase ntarget = PlayerBase.Cast( action_data.m_Target.GetObject() );
52 PluginLifespan module_lifespan = PluginLifespan.Cast( GetPlugin( PluginLifespan ) );
53
54 module_lifespan.UpdateBloodTypeVisibility( ntarget, true );
55
56 action_data.m_MainItem.Delete();
57 action_data.m_Player.GetSoftSkillsManager().AddSpecialty( m_SpecialtyWeight );
58 }
59};
protected float m_SpecialtyWeight
Definition ActionBase.c:68
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
protected string m_Text
Definition ActionBase.c:49
protected bool m_FullBody
Definition ActionBase.c:52
void PluginLifespan()
PluginBase GetPlugin(typename plugin_type)
protected ActionData m_ActionData
ItemBase m_MainItem
Definition ActionBase.c:28
PlayerBase m_Player
Definition ActionBase.c:33
ref CABase m_ActionComponent
Definition ActionBase.c:30
ref ActionTarget m_Target
Definition ActionBase.c:32
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
override void OnFinishProgressClient(ActionData action_data)
override void OnStartServer(ActionData action_data)
static string GetBloodTypeName(int bloodtype, out string type, out bool positive)
Definition BloodType.c:89
Definition CCTMan.c:2
const float DEFAULT
const float TEST_BLOOD
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602