17 m_Text =
"#test_targets_blood";
32 string blood_type_name, blood_name;
36 ntarget.SetLastUAMessage(blood_type_name);
44 int blood_type = ntarget.GetStatBloodType().Get();
46 module_lifespan.UpdateBloodType( ntarget, blood_type );
54 module_lifespan.UpdateBloodTypeVisibility( ntarget,
true );
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
PluginBase GetPlugin(typename plugin_type)
protected ActionData m_ActionData
ref CABase m_ActionComponent
ref ActionTarget m_Target
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
void ActionTestBloodTarget()
override void OnFinishProgressClient(ActionData action_data)
override void OnStartServer(ActionData action_data)
protected int m_CommandUID
protected m_CallbackClass
static string GetBloodTypeName(int bloodtype, out string type, out bool positive)
DayZPlayerConstants
defined in C++