DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionInjectTarget.c
Go to the documentation of this file.
2{
4 {
6
7 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INJECTIONTARGET;
8 m_FullBody = true;
9 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
10 m_Text = "#inject_target";
11 }
12
14 {
17 }
18
19 override void OnExecuteServer( ActionData action_data )
20 {
21 if (CanReceiveAction(action_data.m_Target))
22 {
23 if (action_data.m_MainItem)
24 {
25 ApplyModifiers(action_data);
26 action_data.m_Player.GetSoftSkillsManager().AddSpecialty( m_SpecialtyWeight );
27 }
28 }
29 }
30
31 override void OnEndServer( ActionData action_data )
32 {
33 if (action_data.m_WasExecuted && action_data.m_MainItem )
34 {
35 action_data.m_MainItem.Delete();
36 }
37 }
38
39 override void ApplyModifiers( ActionData action_data )
40 {
41 action_data.m_MainItem.OnApply( PlayerBase.Cast(action_data.m_Target.GetObject()));
42 //PlayerBase ntarget = PlayerBase.Cast( action_data.m_Target.GetObject() );
43 //ntarget.GiveShock(100);
44 }
45};
protected float m_SpecialtyWeight
Definition ActionBase.c:68
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
bool CanReceiveAction(ActionTarget target)
Definition ActionBase.c:637
protected string m_Text
Definition ActionBase.c:49
protected bool m_FullBody
Definition ActionBase.c:52
protected int m_StanceMask
Definition ActionBase.c:53
ItemBase m_MainItem
Definition ActionBase.c:28
PlayerBase m_Player
Definition ActionBase.c:33
bool m_WasExecuted
Definition ActionBase.c:38
ref ActionTarget m_Target
Definition ActionBase.c:32
override void OnExecuteServer(ActionData action_data)
override void OnEndServer(ActionData action_data)
override void CreateConditionComponents()
override void ApplyModifiers(ActionData action_data)
Definition CCTMan.c:2
const float DEFAULT
const float PRECISE_MEDIUM
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602