Data Structures | |
class | SymptomManager |
Enumerations | |
enum | AnimType { FULL_BODY = 1 , ADDITIVE } |
enum | SymptomTypes { PRIMARY , SECONDARY } |
enum | EAnimPlayState { OK , POSTPONED , FAILED } |
Variables | |
enum AnimType | SYMPTOM_COUGH = 1 |
enum AnimType | SYMPTOM_VOMIT = 1 |
enum AnimType | SYMPTOM_BLINDNESS = 1 |
enum AnimType | SYMPTOM_BULLET_HIT = 1 |
enum AnimType | SYMPTOM_BLEEDING_SOURCE = 1 |
enum AnimType | SYMPTOM_BLOODLOSS = 1 |
enum AnimType | SYMPTOM_SNEEZE = 1 |
enum AnimType | SYMPTOM_FEVERBLUR = 1 |
enum AnimType | SYMPTOM_LAUGHTER = 1 |
enum AnimType | SYMPTOM_UNCONSCIOUS = 1 |
enum AnimType | SYMPTOM_FREEZE = 1 |
enum AnimType | SYMPTOM_FREEZE_RATTLE = 1 |
enum AnimType | SYMPTOM_HOT = 1 |
enum AnimType | SYMPTOM_PAIN_LIGHT = 1 |
enum AnimType | SYMPTOM_PAIN_HEAVY = 1 |
enum AnimType | SYMPTOM_HAND_SHIVER = 1 |
enum AnimType | SYMPTOM_DEAFNESS_COMPLETE = 1 |
enum AnimType | SYMPTOM_HMP_SEVERE = 1 |
enum AnimType | SYMPTOM_GASP = 1 |
enum AnimType | LAST_INDEX = 1 |
const int | DEBUG_PADDING_OFFSET = 2 |
const int | MAX_QUEUE_SIZE = 5 |
enum AnimType |
enum EAnimPlayState |
enum SymptomTypes |
const int DEBUG_PADDING_OFFSET = 2 |
enum AnimType LAST_INDEX = 1 |
const int MAX_QUEUE_SIZE = 5 |
Referenced by SymptomManager::QueueUpPrimarySymptom().
enum AnimType SYMPTOM_BLEEDING_SOURCE = 1 |
enum AnimType SYMPTOM_BLINDNESS = 1 |
enum AnimType SYMPTOM_BLOODLOSS = 1 |
enum AnimType SYMPTOM_BULLET_HIT = 1 |
enum AnimType SYMPTOM_COUGH = 1 |
enum AnimType SYMPTOM_DEAFNESS_COMPLETE = 1 |
enum AnimType SYMPTOM_FEVERBLUR = 1 |
enum AnimType SYMPTOM_FREEZE = 1 |
enum AnimType SYMPTOM_FREEZE_RATTLE = 1 |
enum AnimType SYMPTOM_GASP = 1 |
enum AnimType SYMPTOM_HAND_SHIVER = 1 |
enum AnimType SYMPTOM_HMP_SEVERE = 1 |
enum AnimType SYMPTOM_HOT = 1 |
enum AnimType SYMPTOM_LAUGHTER = 1 |
enum AnimType SYMPTOM_PAIN_HEAVY = 1 |
enum AnimType SYMPTOM_PAIN_LIGHT = 1 |
enum AnimType SYMPTOM_SNEEZE = 1 |
enum AnimType SYMPTOM_UNCONSCIOUS = 1 |
enum AnimType SYMPTOM_VOMIT = 1 |