Data Structures | |
class | SmptAnimMetaBase |
class | SmptAnimMetaADD |
Enumerations | |
enum | eAnimFinishType { SUCCESS , FAILURE } |
Functions | |
void | SmptAnimMetaBase () |
void | Init (ParamsReadContext ctx, SymptomManager manager, PlayerBase player) |
bool | IsPlaying () |
bool | IsDestroyReqested () |
void | AnimFinished (eAnimFinishType type) |
EAnimPlayState | PlayRequest () |
protected EAnimPlayState | Play () |
void | Update (HumanMovementState movement_state) |
Variables | |
enum eAnimFinishType | m_IsPlaying |
SymptomManager | m_Manager |
PlayerBase | m_Player |
int | m_AnimID |
int | m_SymptomType |
int | m_StateType |
bool | m_DestroyRequested |
bool | m_Canceled |
class SmptAnimMetaFB extends SmptAnimMetaBase | m_CalledAnimStart |
enum eAnimFinishType |
void AnimFinished | ( | eAnimFinishType | type | ) |
override void Init | ( | ParamsReadContext | ctx, |
SymptomManager | manager, | ||
PlayerBase | player | ||
) |
bool IsDestroyReqested | ( | ) |
References m_DestroyRequested.
bool IsPlaying | ( | ) |
References m_IsPlaying.
EAnimPlayState PlayRequest | ( | ) |
References m_Manager, SymptomManager::OnAnimationFinished(), and SmptAnimMetaBase::Play().
void SmptAnimMetaBase | ( | ) |
override void Update | ( | HumanMovementState | movement_state | ) |
int m_AnimID |
Referenced by SmptAnimMetaBase::Init(), Play(), and SmptAnimMetaBase::Play().
class SmptAnimMetaFB extends SmptAnimMetaBase m_CalledAnimStart |
Referenced by Update().
bool m_Canceled |
Referenced by SmptAnimMetaBase::Play().
bool m_DestroyRequested |
Referenced by AnimFinished(), and IsDestroyReqested().
enum eAnimFinishType m_IsPlaying |
Referenced by IsPlaying(), Play(), and Update().
SymptomManager m_Manager |
Referenced by AnimFinished(), Init(), PlayRequest(), and Update().
PlayerBase m_Player |
Referenced by AnimFinished(), Init(), Play(), and Update().
int m_StateType |
int m_SymptomType |
Referenced by SymptomBase::OnInit().