19 m_Text =
"#STR_CraftBoneKnife0";
30 if( item.GetQuantity() >= 2 )
47 MiscGameplayFunctions.TransferItemProperties(action_data.
m_MainItem, knife);
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
class ActionTargets ActionTarget
protected ActionData m_ActionData
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
void ActionCraftBoneKnife()
ref CABase m_ActionComponent
protected int m_CommandUID
protected m_CallbackClass
const float DEFAULT_CRAFT
DayZPlayerConstants
defined in C++