37 if ( target_item && item )
54 Param1<bool> play =
new Param1<bool>(
true );
65 Param1<bool> play =
new Param1<bool>(
false );
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
class ActionTargets ActionTarget
protected ActionData m_ActionData
ref CABase m_ActionComponent
ref ActionTarget m_Target
private const float TIME_TO_REPEAT
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void OnStartAnimationLoop(ActionData action_data)
override void CreateConditionComponents()
override void OnEndAnimationLoop(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasProneException()
protected int m_CommandUIDProne
protected int m_CommandUID
protected m_CallbackClass
void RPCSingleParam(Object target, int rpc_type, Param param, bool guaranteed, PlayerIdentity recipient=null)
see CGame.RPC
static bool CanTransfer(ItemBase source_ent, ItemBase target_ent)
DayZPlayerConstants
defined in C++
proto native CGame GetGame()