6 float adjusted_time_spent;
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
void ApplyBandage(ItemBase item, PlayerBase player)
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
override bool HasTarget()
protected ActionData m_ActionData
ref CABase m_ActionComponent
protected int m_CommandUID
protected m_CallbackClass
override float GetBandagingEffectivity()
DayZPlayerConstants
defined in C++