20 m_Text =
"#tune_frequency";
41 if ( item.IsTransmitter() )
45 if ( transmitter.GetCompEM().IsWorking() )
59 transmitter.SetNextFrequency( action_data.
m_Player );
void CreateConditionComponents()
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
class ActionTargets ActionTarget
ActionTuneFrequencyCB ActionContinuousBaseCB ActionTuneFrequency()
protected ActionData m_ActionData
protected void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
private const float REPEAT_AFTER_SEC
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasProneException()
DayZPlayerConstants
defined in C++