PC Stable Documentation
 
All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
Loading...
Searching...
No Matches
Broom.c File Reference

Data Structures

class  BroomBase
 

Functions

BroomBase FlammableBase GetBurningMaterial ()
 
override void Init ()
 Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
 
override void SetActions ()
 
override bool CanReceiveUpgrade ()
 
override void OnWorkStart ()
 
override void ApplyResultModifications (ItemBase result)
 
override bool CanTransformIntoStick ()
 
override void EEHitBy (TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
 
override void CalculateQuantity ()
 
override void UpdateParticle ()
 
void DebugSetHealthAndEnergy (float time)
 
override void GetDebugActions (out TSelectableActionInfoArrayEx outputList)
 
override bool OnAction (int action_id, Man player, ParamsReadContext ctx)
 
override string GetBurntMaterial ()
 

Function Documentation

◆ ApplyResultModifications()

override void ApplyResultModifications ( ItemBase  result)

◆ CalculateQuantity()

override void CalculateQuantity ( )

◆ CanReceiveUpgrade()

override bool CanReceiveUpgrade ( )

◆ CanTransformIntoStick()

override bool CanTransformIntoStick ( )

◆ DebugSetHealthAndEnergy()

void DebugSetHealthAndEnergy ( float  time)

◆ EEHitBy()

override void EEHitBy ( TotalDamageResult  damageResult,
int  damageType,
EntityAI  source,
int  component,
string  dmgZone,
string  ammo,
vector  modelPos,
float  speedCoef 
)

◆ GetBurningMaterial()

BroomBase FlammableBase GetBurningMaterial ( )

◆ GetBurntMaterial()

override string GetBurntMaterial ( )

◆ GetDebugActions()

override void GetDebugActions ( out TSelectableActionInfoArrayEx  outputList)

◆ Init()

override void Init ( )

Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)

whole body slots

upper body part slots

bottom body part slots

lower body part slots


heat comfort related slots

pre-init arrays

◆ OnAction()

override bool OnAction ( int  action_id,
Man  player,
ParamsReadContext  ctx 
)

◆ OnWorkStart()

override void OnWorkStart ( )

◆ SetActions()

override void SetActions ( )

◆ UpdateParticle()

override void UpdateParticle ( )