Data Structures | |
| class | BroomBase |
Functions | |
| BroomBase FlammableBase | GetBurningMaterial () |
| override void | Init () |
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
| override void | SetActions () |
| override bool | CanReceiveUpgrade () |
| override void | OnWorkStart () |
| override void | ApplyResultModifications (ItemBase result) |
| override bool | CanTransformIntoStick () |
| override void | EEHitBy (TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef) |
| override void | CalculateQuantity () |
| override void | UpdateParticle () |
| void | DebugSetHealthAndEnergy (float time) |
| override void | GetDebugActions (out TSelectableActionInfoArrayEx outputList) |
| override bool | OnAction (int action_id, Man player, ParamsReadContext ctx) |
| override string | GetBurntMaterial () |
| override void ApplyResultModifications | ( | ItemBase | result | ) |
| override void CalculateQuantity | ( | ) |
| override bool CanReceiveUpgrade | ( | ) |
| override bool CanTransformIntoStick | ( | ) |
| void DebugSetHealthAndEnergy | ( | float | time | ) |
| override void EEHitBy | ( | TotalDamageResult | damageResult, |
| int | damageType, | ||
| EntityAI | source, | ||
| int | component, | ||
| string | dmgZone, | ||
| string | ammo, | ||
| vector | modelPos, | ||
| float | speedCoef | ||
| ) |
| BroomBase FlammableBase GetBurningMaterial | ( | ) |
| override string GetBurntMaterial | ( | ) |
| override void GetDebugActions | ( | out TSelectableActionInfoArrayEx | outputList | ) |
| override void Init | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
whole body slots
upper body part slots
bottom body part slots
lower body part slots
heat comfort related slots
pre-init arrays
| override bool OnAction | ( | int | action_id, |
| Man | player, | ||
| ParamsReadContext | ctx | ||
| ) |
| override void OnWorkStart | ( | ) |
| override void SetActions | ( | ) |
| override void UpdateParticle | ( | ) |