Data Structures | |
class | BroomBase |
Functions | |
BroomBase FlammableBase | GetBurningMaterial () |
override void | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
override void | SetActions () |
override bool | CanReceiveUpgrade () |
override void | OnWorkStart () |
override void | ApplyResultModifications (ItemBase result) |
override bool | CanTransformIntoStick () |
override void | EEHitBy (TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef) |
override void | CalculateQuantity () |
override void | UpdateParticle () |
void | DebugSetHealthAndEnergy (float time) |
override void | GetDebugActions (out TSelectableActionInfoArrayEx outputList) |
override bool | OnAction (int action_id, Man player, ParamsReadContext ctx) |
override string | GetBurntMaterial () |
override void ApplyResultModifications | ( | ItemBase | result | ) |
override void CalculateQuantity | ( | ) |
override bool CanReceiveUpgrade | ( | ) |
override bool CanTransformIntoStick | ( | ) |
void DebugSetHealthAndEnergy | ( | float | time | ) |
override void EEHitBy | ( | TotalDamageResult | damageResult, |
int | damageType, | ||
EntityAI | source, | ||
int | component, | ||
string | dmgZone, | ||
string | ammo, | ||
vector | modelPos, | ||
float | speedCoef | ||
) |
BroomBase FlammableBase GetBurningMaterial | ( | ) |
override string GetBurntMaterial | ( | ) |
override void GetDebugActions | ( | out TSelectableActionInfoArrayEx | outputList | ) |
override void Init | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
whole body slots
upper body part slots
bottom body part slots
lower body part slots
heat comfort related slots
pre-init arrays
override bool OnAction | ( | int | action_id, |
Man | player, | ||
ParamsReadContext | ctx | ||
) |
override void OnWorkStart | ( | ) |
override void SetActions | ( | ) |
override void UpdateParticle | ( | ) |