Data Structures | |
class | TemperatureData |
Functions | |
class TemperatureData | InterpolateTemperatureDelta (float start) |
void | TemperatureData (float val, ETemperatureAccessTypes accessType=ETemperatureAccessTypes.ACCESS_UNKNOWN, float time=-1, float timeCoef=1, float heatPermCoef=1) |
protected void | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
protected void Init | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
class TemperatureData InterpolateTemperatureDelta | ( | float | start | ) |
void TemperatureData | ( | float | val, |
ETemperatureAccessTypes | accessType = ETemperatureAccessTypes.ACCESS_UNKNOWN , |
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float | time = -1 , |
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float | timeCoef = 1 , |
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float | heatPermCoef = 1 |
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) |
References m_UseGlobalCooling, and GameConstants::TEMP_COEF_COOLING_GLOBAL.
ETemperatureAccessTypes m_AccessType |
float m_AdjustedTarget |
float m_HeatPermeabilityCoef |
float m_InterpolatedFraction |
float m_InterpolatedStepSize |
float m_UpdateTimeCoef |
float m_UpdateTimeInfo |
bool m_UseGlobalCooling |
Referenced by TemperatureData().
float m_Value |