DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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CAContinuousDisinfectPlant.c
Go to the documentation of this file.
2{
3 protected float m_PlantNeededSpraying;
4 protected float m_TimeToComplete;
5 protected float m_SpentQuantityTotal;
6 protected float m_StartQuantity;
7 protected PlantBase m_Plant;
8
9 void CAContinuousDisinfectPlant( float quantity_used_per_second )
10 {
11 m_QuantityUsedPerSecond = quantity_used_per_second;
12 }
13
14 override void Setup( ActionData action_data )
15 {
16 GardenBase garden_base;
17 ActionTarget target = action_data.m_Target;
18 if ( Class.CastTo(garden_base, target.GetObject()))
19 {
20 Slot slot;
21
22 array<string> selections = new array<string>;
23 garden_base.GetActionComponentNameList(target.GetComponentIndex(), selections);
24 string selection;
25
26 for (int s = 0; s < selections.Count(); s++)
27 {
28 selection = selections[s];
29 slot = garden_base.GetSlotBySelection( selection );
30 if (slot)
31 break;
32 }
33
34 if ( slot && slot.GetPlant() )
35 {
36 m_Plant = PlantBase.Cast(slot.GetPlant());
37 if ( m_Plant )
38 {
40 m_StartQuantity = action_data.m_MainItem.GetQuantity();
41 if ( !m_SpentUnits )
42 {
43 m_SpentUnits = new Param1<float>(0);
44 }
45 else
46 {
47 m_SpentUnits.param1 = 0;
48 }
49 if ( action_data.m_MainItem )
50 {
51 m_ItemQuantity = action_data.m_MainItem.GetQuantity();
52 }
53 if ( m_Plant )
54 {
55 m_PlantNeededSpraying = m_Plant.GetSprayUsage() - m_Plant.GetSprayQuantity();
56 }
57
59 }
60 }
61 }
62
63 /*PlantBase target_PB;
64 if (Class.CastTo(target_PB, action_data.m_Target.GetObject()))
65 {
66 m_SpentQuantity = 0;
67 m_StartQuantity = action_data.m_MainItem.GetQuantity();
68 if ( !m_SpentUnits )
69 {
70 m_SpentUnits = new Param1<float>(0);
71 }
72 else
73 {
74 m_SpentUnits.param1 = 0;
75 }
76 if ( action_data.m_MainItem )
77 {
78 m_ItemQuantity = action_data.m_MainItem.GetQuantity();
79 }
80 if ( target_PB )
81 {
82 m_PlantNeededSpraying = target_PB.GetSprayUsage() - target_PB.GetSprayQuantity();
83 }
84
85 m_TimeToComplete = (Math.Min(m_PlantNeededSpraying,m_ItemQuantity))/m_QuantityUsedPerSecond;
86 }*/
87 }
88
89 override int Execute( ActionData action_data )
90 {
91 Object targetObject = action_data.m_Target.GetObject();
92
93 if ( !action_data.m_Player )
94 {
95 return UA_ERROR;
96 }
97
98 if ( m_ItemQuantity <= 0 )
99 {
100 return UA_FINISHED;
101 }
102 else
103 {
105 {
106 m_SpentQuantity += m_QuantityUsedPerSecond * action_data.m_Player.GetDeltaT();
107 float transfered_spray = action_data.m_Player.GetSoftSkillsManager().AddSpecialtyBonus( m_SpentQuantity, m_Action.GetSpecialtyWeight(), true );
108
110
111 if ( m_Action )
112 {
113 /*PlantBase plant;
114 Class.CastTo(plant, targetObject );*/
115 m_Plant.SprayPlant(transfered_spray);
116 //m_Action.SendMessageToClient(action_data.m_Player, plant.StopInfestation( transfered_spray ));
117 }
118
119 CalcAndSetQuantity( action_data );
120
121 return UA_PROCESSING;
122 }
123 else
124 {
125 CalcAndSetQuantity( action_data );
126 OnCompletePogress(action_data);
127 return UA_FINISHED;
128 }
129 }
130 }
131
132 override float GetProgress()
133 {
134 //return (m_SpentQuantity*m_QuantityUsedPerSecond)/m_TimeToComplete;
136 }
137};
class ActionTargets ActionTarget
protected void CalcAndSetQuantity()
ItemBase m_MainItem
Definition ActionBase.c:28
PlayerBase m_Player
Definition ActionBase.c:33
ref ActionTarget m_Target
Definition ActionBase.c:32
protected ActionBase m_Action
Definition CABase.c:3
void OnCompletePogress(ActionData action_data)
override int Execute(ActionData action_data)
void CAContinuousDisinfectPlant(float quantity_used_per_second)
override void Setup(ActionData action_data)
protected float m_QuantityUsedPerSecond
protected ref Param1< float > m_SpentUnits
protected float m_ItemQuantity
protected float m_SpentQuantity
Super root of all classes in Enforce script.
Definition EnScript.c:11
Definition EnMath.c:7
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
static proto float Min(float x, float y)
Returns smaller of two given values.
const int UA_FINISHED
Definition constants.c:420
const int UA_ERROR
Definition constants.c:439
const int UA_PROCESSING
Definition constants.c:418